![]() you could look at your cpu/gpu utilization, could be old drivers, maybe google if others have problems with quest2 and steamVR versoin? And if nothing helps and it's just Beat Saber that gives you issues, you can always buy the game for Quest 2 standalone. But that only happens when your PC can't deliver a steady 90fps (if you run at 80/72hz it will go to 40/36fps instead).Īnyway, a game like Beat Saber should easily run locked at 90fps without ASW on your hardware, so there is something else going on. It still feels smooth but there is ghosting and input lag. It only renders every other, or every third frame and fills in the gaps by "guessing" what it would look like. Hmm that sounds like it's using ASW (Asynchronous Apace Warp, SteamVR calls it "Motion Smoothing")? It's a technique that halves (45fps) or thirds (30fps) the framerate but still displays full 90hz. When I launched beat saber though, I found that the frame rates were constantly going from 90 to 30 then back up to 90 then down to 50 then up then down. I will put another post once I have tested this. IF that is the case, I can eliminate one program running which should improve performance, but I Highly doubt this will work, I believe steam VR is necessary to get the Oculus Quest 2 to see any PC VR games not on the Oculus App, but that's just it, the app can see Beat saber, although i purchased it through Steam, but maybe because it still runs through steam it needs to use steam VR, but it is an independent program once launched, maybe closing steam VR after launch will get it to work. I launched the game before launching steam VR and it now shows up in the oculus app in the headset, so it looks like I might not need to launch steam Vr. it seems that decreasing the settings helped, although there are still some lag spikes bad enough to screw up your run through a level. After playing Beat Saber the lag returned, although to a lesser degree. When I launched it there looked to be no latency, so I checked some performance graphs in Steam VR and it was hovering around 3.2ms which is pretty good, and with very little jumps. I decided to run beat saber by itself without SteamVR or the Oculus app open. I noticed that with just steamVR and the Oculus software open my computer is experiencing the same amount of lag as the headset. I also turned Pause VR when computer is locked off. I am also going to change the Overlay render quality to medium in SteamVR to see if that adds any performance. I also made sure motion smoothing is on for all software. Now my next test is setting the bitrate to 250mbps, and headset, along with all software at 72hz, and I will set steam qVR's resolution at 3616 x1840 to match that in the Oculus Software. Beat saber is running on the lowest settings possible to set in app. I also noticed the performance head chart was going crazy, with it sometimes reading negative numbers. ![]() Superhot ran pretty well, a few frame dips but it held right around 90 with some drops to 85, so not too bad. After doing that and setting all of my settings to default I tried playing 2 games, Superhot and Beat Saber. ![]() First I uninstalled and reinstalled the Oculus software and Steam VR. In most games some slight stutter isn't too much of a problem, but when playing beat saber it is nearly impossible to get through any levels because the headset stutters and I miss a block. I do not think it is my system, Steam VR's performance test had it in the best area ( As of writing I did that test a few weeks ago ) and I thought that it would work. ![]() My Specs are, i7-9700k - Base clock, Aorus Z390 Pro Wifi, 2 1Tb Nvme SSDs, and a EVGA RTX 2070 XC. I have turned all of my settings to the lowest possible resolution to try and push stable framerates but nearly nothing has changed. I have also tried setting the Ocvserver to realtime priority with no difference in results. I have tried changing nearly every setting in Steam VR and in the Oculus Desktop software. Games show no lag on screen on my computer, but lag in the headset. Currently I am using the Party Link Cable to connect to my Computer, with it plugged into a USB 3.1 Port on my motherboard. The Rift Menus and Steam VR itself are working fine with no lag, but once I enter any of my Steam VR Games, so Beat Saber or Boneworks for example, I get lots of lag, and sometimes The games straight up crash. Hey, so I have been experiencing tons of lag when playing Steam VR Games with my new Quest 2.
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